/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef __BATTLEGROUNDRB_H
#define __BATTLEGROUNDRB_H

class Battleground;

class BattlegroundRBScore: public BattlegroundScore
{
public:
    BattlegroundRBScore ()
    {
    }
    ;
    virtual ~BattlegroundRBScore ()
    {
    }
    ;
};

class BattlegroundRB: public Battleground
{
    friend class BattlegroundMgr;

public:
    BattlegroundRB ();
    ~BattlegroundRB ();
    void Update (uint32 diff);

    virtual void AddPlayer (Player *plr);
    virtual void StartingEventCloseDoors ();
    virtual void StartingEventOpenDoors ();

    void RemovePlayer (Player *plr, uint64 guid);
    void HandleAreaTrigger (Player *Source, uint32 Trigger);

    /* Scorekeeping */
    void UpdatePlayerScore (Player *Source, uint32 type, uint32 value, bool doAddHonor = true);

private:
};
#endif
